Fenomena Teknologi Virtual Digital Di Dunia Arsitektur Dalam Proses Perencanaan dan Desain Perancangan Arsitektur

  • Raden Mohamad Wisnu Ibadi Tanri Abeng University
  • Hendrik Poltak Doloksaribu, Mr Tanri Abeng University
Keywords: architecture digital virtual technology, virtual reality, augmented reality, artificial intelligence

Abstract

In the architectural planning and design process, the use of virtual digital technology is a necessity in the world of architecture today. The digital virtual technology used in the architectural planning and design process in this scientific paper is virtual reality, augmented reality and artificial intelligence. This technology is a further development after the era of digital architectural drawings on computers with special programs such as AutoCAD, ArchiCAD and the like. The process of planning and designing two-dimensional designs using a drawing table machine and paper media in the past, can now be directly created and viewed in three dimensions on a computer screen or via virtual digital technology tools. This study aims to study the potential and influence of digital virtual technology using qualitative-descriptive research methods through literature study. With this study, it is hoped that it can become a reference in distinguishing between the three digital virtual technologies, selected and used according to user needs in the architecture planning and design process.

References

Dunston, P., & Melles, G. (2017). Augmented Reality in Urban Design: A Visual Survey and Development. International Journal of E-Planning Research (IJEPR), 6(2), 44-63.
Effendi, A., Satwiko, P. (2021). Peran Artificial Intelligence Dalam Tahap Perencanaan Dan Perancangan Desain Arsitektur. JoDA-Journal of Digital Architecture. Volume 1. No 1.
IAI (2007), “Pedoman Hubungan Kerja Antara Arsitek Dengan Pengguna Jasa Ikatan Arsitektur Indonesia,” Jakarta.
Kusumadewi, S., (2003). Artificial Intelligence (Teknik dan Aplikasinya). Yogyakarta: Graha Ilmu.
Manca, D., Lovreglio, R., & Magrini, M. (2017). Virtual Reality for Architectural Pre-Visualization: A Study on 3D Gaming Technologies. Sustainability, 9(12), 2238.
Mihelj, M., Novak, D., & Beguš, S. (2014). Virtual Reality Technology and Applications (Vol. 68). (S. G. Tzafestas, Ed.) New York, London: Springer.
Mahendra, I. (2022). Implementasi Augmented Reality (Ar) Menggunakan Unity 3d Dan Vuporia Sdk. Jurnal Ilmiah ILMU KOMPUTER Universitas Udayana. Vol.9 (1).
Redyantanu, B. (2020). Studi Perbandingan Implementasi Ar & Vr Dalam Desain Arsitektur. BORDER Jurnal Arsitektur, Vol. 2 No. 2.
Sgambelluri, Marcello. (2017). Soon, Architects Will Be Able to Create 3D Models From Inside Their VR Headset. archdaily.com. https://www.archdaily.com/885181/soon-architects-will-be-able-to-create-3d-models-from-inside-their-vr-headset
Tjahyanti, L., Saputra, P., & Gitakarma, M. (2022). Peran artificial intelligence (ai) untuk mendukung pembelajaran di masa pandemi covid-19. Jurnal Komputer dan Teknologi Sains (KOMTEKS). Vol.1(1)
Published
2024-09-23